# 299 Nosepass
Ordinary sprites
299 normal icon 299 shiny icon 299 shadow icon
Elemental sprites
299 elemental bug icon 299 elemental dark icon 299 elemental dragon icon 299 elemental electric icon 299 elemental fairy icon 299 elemental fighting icon
299 elemental fire icon 299 elemental flying icon 299 elemental ghost icon 299 elemental grass icon 299 elemental ground icon 299 elemental ice icon
299 elemental normal icon 299 elemental poison icon 299 elemental psychic icon 299 elemental rock icon 299 elemental steel icon 299 elemental water icon
Rock-Type icon
Base Stats
HP 30
Attack 45
Defense 135
Sp. Atk 45
Sp. Def 90
Speed 30
Magnet Pull
Sand Force
298 normal icon
300 normal icon
Azurill Skitty

Description Edit

Nosepass is a blue, angular, hard bipedal Pokémon that closely resembles the Easter Island Heads. Its bright red, triangular nose is highly magnetic and slightly resembles a 3D arrow. This nose functions as an electromagnet and always points north. It has arms and legs without any visible joints and small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes on the sides of its head. Its eyes, covered by dark, somewhat mask-like markings, have the appearance of being closed.

Nosepass cannot go near others, since it would repel them with its magnetic nose. Its magnetism is stronger in cold seasons. To protect itself when in danger, it raises its magnetism and draws iron objects to its body. This technique is also used to capture prey. Nosepass only moves a little over 3/8 of an inch each year. It lives in caves.

Location Edit

Evolution Edit

Nosepass Probopass
299 normal icon

476 normal icon

Ability Edit

  • Sturdy: Pokemon cannot be knocked out with one hit.
  • Magnet Pull: Prevents enemy from escaping.
  • Sand Force: Raises power of Rock, Ground and Steel moves under sandstorm.


For Elemental moves learnable by Elemental Nosepass, refer to this page.
Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
0 Tackle Normal-Type Physical move 50 1.2s --- 100% --- Single
Normal attack.
7 Harden Normal-Type Status move --- 2.4s --- Can't Miss 100% Self
Raises user's Defense by 1.
13 Rock Throw Rock-Type Physical move 50 1.2s --- 90% --- Single
Normal attack.
19 Block Normal-Type Status move --- 60s Can't Miss 100% Single
25 Thunder Wave Electric-Type Status move --- 2.4s --- 100% 100% Single
Paralyzes the target when hit.
31 Rock Slide Rock-Type Physical move 75 2.4s --- 90% 30% Around
Might cause target to flinch.
37 Sandstorm Rock-Type Status move --- 15s 8s Can't Miss --- Weather
Damages all pokemons (except rock/ground/steel pokemons) every game tick.
Changes Weather Ball to be rock-typed.
Affects Synthesis, Morning Sun, Moonlight recovery.
43 Rest Psychic-Type Status move --- 13s 12s Can't Miss 100% Self
Heals user 20% of maximum HP each second during asleep.
49 Power Gem Rock-Type Special move 70 1.2s --- 100% --- Single
Normal attack.
55 Discharge Electric-Type Special move 80 2.4s --- 100% 30% Around
Might paralyze the target.
61 Stone Edge Rock-Type Physical move 100 1.2s 80% --- Single
67 Zap Cannon Electric-Type Special move 120 1.8s --- 50% 100% Projectile
Paralyzes the target if hit.
73 Lock-On Normal-Type Status move --- 60s Can't Miss --- Single
79 Earth Power Ground-Type Special move 90 1.2s --- 100% 10% Single
Might reduce target's Special Defense by 1.

Damage TakenEdit

For the type weakness of Elemental Nosepass, refer to this page.
Main article: List of Pokemon Weaknesses
Normal-Type2 Fighting-Type2 Flying-Type2 Poison-Type2 Ground-Type2 Rock-Type2 Bug-Type2 Ghost-Type2 Steel-Type2 Fire-Type2 Water-Type2 Grass-Type2 Electric-Type2 Psychic-Type2 Ice-Type2 Dragon-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx0.5 Dx2 Dx0.5 Dx0.5 Dx2 Dx1 Dx1 Dx1 Dx2 Dx0.5 Dx2 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx