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# 099 Kingler
Kingler
Ordinary sprites
099 normal icon 099 shiny icon 099 shadow icon
Elemental sprites
099 elemental bug icon 099 elemental dark icon 099 elemental dragon icon 099 elemental electric icon 099 elemental fairy icon 099 elemental fighting icon
099 elemental fire icon 099 elemental flying icon 099 elemental ghost icon 099 elemental grass icon 099 elemental ground icon 099 elemental ice icon
099 elemental normal icon 099 elemental poison icon 099 elemental psychic icon 099 elemental rock icon 099 elemental steel icon 099 elemental water icon
Type(s)
Water-Type icon
Base Stats
HP 55
Attack 130
Defense 115
Sp. Atk 50
Sp. Def 50
Speed 75
Abilities
Hyper Cutter
Shell Armor
Sheer Force
Pokédex
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098 normal icon
100 normal icon
Krabby Voltorb


DescriptionEdit

Kingler is a crustacean Pokémon resembling a crab. Its strong shell covers the outside of its body, featuring a red upper-half, and a light tan lower-half. Its upper half is topped with six tall, thin spikes that resemble a crown. Its lower half doubles as its jaw with six fangs overlapping its upper body. Its two outer fangs are much larger than the inner two, and are roughly half as tall as Kingler's entire body. Its hips are visibly protruding from its lower body connecting its long, thin legs with claw-like feet. Kingler's main feature is its red claws. Its left claw is roughly twice as large as the other and hard as steel.

Kingler is often found on the edges of water, usually the ocean. It has been observed using its powerful claws to pry open the shells of Shellder and Cloyster. While Kingler's large, left claw is it main tool for offensive maneuvers, it is so large and heavy that Kingler can barely lift it. It causes balancing problems and Kingler may quickly become fatigued from continuous use. However, it has been shown to communicate with other Kingler by waving its pincers around.

LocationEdit

EvolutionEdit

Krabby Kingler
098 normal icon
lvl 28


099 normal icon

AbilityEdit

  • Hyper Cutter: Prevents other Pokemon from lowering Attack stat.
  • Shell Armor: Prevents Pokemon from critical hits.
  • Sheer Force: Removes added effects to increase move damage.

MovesetEdit

For Elemental moves learnable by Elemental Kingler, refer to this page.
Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
0 Wide Guard Rock-Type Status move --- 60s Can't Miss --- Ally
0 Mud Sport Ground-Type Status move --- 6s Can't Miss --- Ally
0 Bubble Water-Type Special move 20 1.2s --- 100% 33% Single
Might reduce target's Speed by 1.
5 ViceGrip Normal-Type Physical move 55 1.2s --- 100% --- Single
Normal attack.
9 Leer Normal-Type Status move --- 2.4s --- 100% 100% Single
Reduces target's Defense by 1.
11 Harden Normal-Type Status move --- 2.4s --- Can't Miss 100% Self
Raises user's Defense by 1.
15 Bubblebeam Water-Type Special move 65 2.4s --- 100% 33% Around
Might reduce target's Speed by 1.
19 Mud Shot Ground-Type Special move 55 2.4s --- 95% 100% Around
Reduces target's Speed by 1.
21 Metal Claw Steel-Type Physical move 50 1.2s --- 95% 10% Single
Might raise user's Attack by 1.
25 Stomp Normal-Type Physical move 65 1.2s --- 100% 30% Single
Move power will be doubled if target used Minimize.
May cause target to flinch.
32 Protect Normal-Type Status move --- 60s Can't Miss --- Self
37 Guillotine Normal-Type Physical move 100%HP 1.8s 30% --- Single
44 Slam Normal-Type Physical move 80 1.2s --- 75% --- Single
Normal attack.
51 Brine Water-Type Special move 65(130) 1.2s --- 100% --- Single
Move power will be doubled when user has less than half of maximum life.
56 Crabhammer Water-Type Physical move 90 1.2s 90% --- Single
63 Flail Normal-Type Physical move 20 1.2s 100% --- Single

Damage TakenEdit

For the type weakness of Elemental Kingler, refer to this page.
Main article: List of Pokemon Weaknesses
Normal-Type2 Fighting-Type2 Flying-Type2 Poison-Type2 Ground-Type2 Rock-Type2 Bug-Type2 Ghost-Type2 Steel-Type2 Fire-Type2 Water-Type2 Grass-Type2 Electric-Type2 Psychic-Type2 Ice-Type2 Dragon-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx0.5 Dx0.5 Dx2 Dx2 Dx1 Dx0.5 Dx1 Dx1 Dx1 Dx