Pokemon Tower Defense 3 Legacy Wikia
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# 356 Dusclops
Dusclops
Ordinary sprites
356 normal icon 356 shiny icon 356 shadow icon
Elemental sprites
356 elemental bug icon 356 elemental dark icon 356 elemental dragon icon 356 elemental electric icon 356 elemental fairy icon 356 elemental fighting icon
356 elemental fire icon 356 elemental flying icon 356 elemental ghost icon 356 elemental grass icon 356 elemental ground icon 356 elemental ice icon
356 elemental normal icon 356 elemental poison icon 356 elemental psychic icon 356 elemental rock icon 356 elemental steel icon 356 elemental water icon
Type(s)
Ghost-Type icon
Base Stats
HP 40
Attack 70
Defense 130
Sp. Atk 60
Sp. Def 130
Speed 25
Abilities
Pressure
Frisk
Pokédex
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355 normal icon
357 normal icon
Duskull Tropius


Description[]

Dusclops has a roundish gray body with two stubby legs. Its body is hollow and can absorb anything much like a black hole. It has single red eye and three tooth-like projections. It has two wispy, light gray growths coming out of its shoulders and one on top of its head. Its light gray hands appear to be directly attached to its body. It will have these hands to hypnotize opponents, and then force them to do as it wills. Dusclops usually lives in thick forests.

Location[]

  1. Evolve Duskull
  2. Ghost Trial (Boss)
  3. Training 35-40

Evolution[]

Duskull Dusclops Dusknoir
355 normal icon
Level 37


356 normal icon
Send into battle while holding

Reapercloth icon

477 normal icon

Ability[]

  • Pressure: Raises target's move cooldown.
  • Frisk: Allows Pokemon to see foes' held item.

Moveset[]


Level up (edit)
Lv Move Name Type Category Pwr. Cldwn. Dur. Acc. Effect % Target
1 Fire Punch Fire-Type Physical move 75 1.2s --- 100% 10% Single
Might burn the target.
1 Ice Punch Ice-Type Physical move 75 1.2s --- 100% 10% Single
Might freeze the target.
1 ThunderPunch Electric-Type Physical move 75 1.2s --- 100% 10% Single
Might paralyze the target.
1 Gravity Psychic-Type Status move --- 3.6s --- Can't Miss 100% Single
Reduces target's Evasion by 2.
Ground-type moves can hit Flying-type targets, targets which used Magnet Rise, targets with Levitate ability.
1 Bind Normal-Type Physical move 15 1.2s 85% --- Single
1 Leer Normal-Type Status move --- 2.4s --- 100% 100% Single
Reduces target's Defense by 1.
1 Night Shade Ghost-Type Special move Varies 1.8s 100% --- Projectile
1 Disable Normal-Type Status move --- 48s 100% --- Single
6 Disable Normal-Type Status move --- 48s 100% --- Single
9 Foresight Normal-Type Status move --- 2.4s --- Can't Miss 100% Single
Removes target's Evasion buff.
Normal-type moves and Fighting-type moves can hit on Ghost-type targets.
14 Astonish Ghost-Type Physical move 30 1.2s --- 100% 30% Single
Might cause target to flinch.
17 Confuse Ray Ghost-Type Status move --- 2.4s 100% 100% Single
22 Shadow Sneak Ghost-Type Physical move 40 1.06s 100% --- Single
25 Pursuit Dark-Type Physical move 40(80) 1.2s --- 100% --- Single
Move power will be doubled if target is slower than user (Speed debuff also counts).
30 Curse Ghost-Type Status move --- 60/3.6s Can't Miss --- Single
33 Will-O-Wisp Fire-Type Status move --- 1.2s --- 75% 100% Single
Burns the target if hit.
37 Shadow Punch Ghost-Type Physical move 60 1.2s Can't Miss --- Single
42 Hex Ghost-Type Special move 50(100) 1.2s --- 100% --- Single
Move power will be doubled if target is poisoned, paralysed, burned, frozen, or asleep.
49 Mean Look Normal-Type Status move --- 60s Can't Miss 100% Single
58 Payback Dark-Type Physical move 50(100) 1.2s --- 100% --- Single
Move power will be doubled if user has been damaged by any enemies.
61 Future Sight Psychic-Type Special move 100 1.2s 100% --- Single

Damage Taken[]

For the type weakness of Elemental Dusclops, refer to this page.
Main article: List of Pokemon Weaknesses
Normal-Type2 Fighting-Type2 Flying-Type2 Poison-Type2 Ground-Type2 Rock-Type2 Bug-Type2 Ghost-Type2 Steel-Type2 Fire-Type2 Water-Type2 Grass-Type2 Electric-Type2 Psychic-Type2 Ice-Type2 Dragon-Type2 Dark-Type2 Fairy-Type2 Shadow-Type2
Dx0 Dx0 Dx1 Dx0.5 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx1 Dx
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