Damage is the amount of HP done to opponents during a battle using different moves.
The approximate formula for damage is:
A: Attack/ Sp. Attack of attacker D: Defense/ Sp. Defense of defender P: Base power of move
Note A and D are the stats under effective level. To calculate, see Stats for more details.
The tweaking factor used to modify damage output is: (crude experimental data, may subject to +-1 error)
* Same Type Attribute Bonus: for pokemons using moves of same type as itself.
Stat changes from abilities (e.g. Rivalry, Defeatist, Justified) causes buffs/debuffs automatically. Calculation can be done as normal. Here is a list of abilities that would cause stat changes in (Special) Attack, (Special) Defense:
|Ability||Buff in||Debuff in||Condition|
|Anger Point||Attack||---||Attacked critically.|
|Competitive||Sp. Attack||---||Have debuff(s).|
|Under 50% max HP.|
|Guts||Attack||---||In status problems.|
|Justified||Attack||---||Attacked by Dark moves.|
|Marvel Scale||Defense||---||In status problems.|
|Minus||Sp. Attack||---||Ally is Plus/ Minus.|
|Moxie||Attack||---||Killing an enemy pokemon.|
|Plus||Sp. Attack||---||Ally is Plus/ Minus.|
|Sap Sipper||Attack||---||Attacked by Grass moves.|
|Solar Power||Sp. Attack||HP||Under sunshine.|
|Weak Armor||Speed||Defense||Attacked by any damaging moves.|